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Character & Magic

Short & Long Rest Recovery

Calculate HP recovery, hit dice spent, spell slot regains, and exhaustion clearance.

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Short Rest (1 Hour)

Hit Dice: 5 / 5 remaining

Spend one or more hit dice to bind wounds and catch your breath. Each die rolled restores 1d8 + Con Mod hit points.

Click "Spend 1 Hit Die" to heal during a short rest.

Long Rest (8 Hours)

Full Restoration

A period of extended downtime and sleep (at least 6 hours of sleep and no more than 2 hours of light activity).

  • Restore HP to 100% Maximum (38 HP)
  • Regain up to half total Hit Dice (+2 dice)
  • Reduce Exhaustion by 1 level (with food & water)
  • Regain all expended spell slots and class abilities
Camping & Rest Essentials

Roleplay the Campfire

Ambient tabletop LED campfires, roleplaying card prompts for night watches, and miniature camp accessories.

How It Works

This Short & Long Rest Calculator follows the official rules for resting in D&D 5th Edition:

  • Short Rest (1 hour): Characters can spend any number of their available Hit Dice. For each die spent, the player rolls the die and adds their Constitution modifier.
  • Long Rest (8 hours): A character regains all lost hit points and regains spent Hit Dice up to a number of dice equal to half the character's total number of them (minimum of one die).
  • Exhaustion: Finishing a Long Rest reduces a character’s exhaustion level by 1, provided they have ingested adequate food and drink.

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Your data never leaves your browser. All computations run locally using modern JavaScript algorithms and native Web APIs.

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Accessibility & Display

High Contrast Mode
Increases text and interactive border contrast
Large Font Size
Scales text size by 120% for effortless reading
Reduced Motion
Disables animations and transitions